Sports Technology Market Growth Opportunities and Forecast till 2030
The Global Sports Technology Market Size valued for USD 12.4 Billion in 2021 and is anticipated to reach USD 61.6 Billion by 2030 with a CAGR of 19.8% from 2022 to 2030.
The term "sports technology market" describes a group of products and services that are utilized in the sports sector to enhance the abilities and enjoyment of players, coaches, and spectators. The market consists of goods that are used in the practice, analysis, and broadcasting of sporting events, including wearable technology, data analytics software, virtual and augmented reality, and other digital tools. Sports technology market size and growth are impacted by a number of variables, including technological improvements, greater investment, rising demand, and the need for better performance and data-driven decision making. Sports technology is the application of technology and innovation in the sports industry to improve the performance and experience of athletes, coaches, and fans. Data analytics, wearable technology, virtual and augmented reality, and other digital tools can be used to improve training, analysis, and broadcasting of sporting events.
The sports technology market refers to the various technologies and services that are used to improve the performance and experience of athletes, coaches, and fans in the sports industry. The market includes products such as wearable technology, data analytics software, virtual and augmented reality, and other digital tools that are used in the training, analysis, and broadcasting of sports events. The market size and growth of the sports technology market is influenced by factors such as advancements in technology, increased investment, growing demand, and the need for improved performance and data-driven decision making.
Parameter |
Sports Technology Market |
Sports Technology Market Size in 2021 |
US$ 12.4 Billion |
Sports Technology Market Forecast By 2030 |
US$ 61.6 Billion |
Sports Technology Market CAGR During 2022 – 2030 |
19.8% |
Sports Technology Market Analysis Period |
2018 - 2030 |
Sports Technology Market Base Year |
2021 |
Sports Technology Market Forecast Data |
2022 - 2030 |
Segments Covered |
By Technology, By Sports, By Sector, and By Region |
Sports Technology Market Regional Scope |
North America, Europe, Asia Pacific, Latin America, and Middle East & Africa |
Key Companies Profiled |
Ericsson, IBM, Fitbit, Cisco, Fujitsu, Oracle, NEC, LG, Sharp, SAP, Apple, Garmin, Sony, Samsung, Panasonic, Tencent, Activision Blizzard, Modern Times Group, and CJ Corporation. |
Report Cover Sports |
Market Trends, Drivers, Restraints, Competitive Analysis, Player Profiling, Regulation Analysis |
Sports Technology Market Dynamics
The rapid development of technology in areas such as data analytics, mobile devices, and sensors has enabled large amounts of data to be collected and analyzed, providing valuable insights for athletes, coaches, and teams. The sports industry is a multibillion-dollar industry, and investors are pouring money into sports technology companies, startups, and projects to capitalise on this growth. As sports fans become more tech-savvy, they expect more advanced and immersive experiences from the games they watch. As a result, there is a greater demand for sports technology products and services.
However, some sports technology solutions can be costly, making them out of reach for smaller teams or organizations. Some segments of the sports industry may be hesitant to adopt these technologies as a result. Concerns have been raised about the privacy and security of personal data and valuable information collected through sports technology, as the use of technology in sports grows. Many people in the sports industry may be unaware of the benefits of sports technology and how it can affect their performance and operations.
Athletes and coaches are constantly looking for ways to improve performance, and technology is playing a growing role in this by providing new insights and tools to optimize training and performance. With the amount of data available today, data-driven decision making is possible, and sports teams, leagues, and franchises are investing in technology to gain a competitive advantage through data analysis.
Sports Technology Market Insights
The sports technology market is split into technology, sports, and regional segments. The technology category is divided into device, smart stadium, esports, and sports analytics. By sports, the segmentation includes American football/rugby, baseball, basketball, cricket, esports, golf, ice hockey, soccer, tennis, and others (soccer, swimming, and cycling). Furthermore, the region segment is categorized into Latin America, North America, Europe, Asia-Pacific, and the Middle East & Africa.
Global Sports Technology Market Geographical Competition
The United States and Canada are major markets for sports technology, driven by the popularity of American football and baseball, as well as the presence of major sports leagues such as the NFL and MLB. Europe is another major market for sports technology, driven by the popularity of football (soccer) and the presence of major sports leagues such as the English Premier League and La Liga. Furthermore, the Asia-Pacific region is a rapidly growing market for sports technology, driven by the increasing popularity of sports such as cricket, soccer and basketball, as well as the rising disposable incomes of consumers in countries such as China and India.
Global Sports Technology Industry Segment Analysis
Market By Technology
· Device
· Esports
· Smart Stadium
· Sports Analytics
Market By Sports
· American Football/Rugby
· Baseball
· Basketball
· Cricket
· Esports
· Golf
· Ice Hockey
· Soccer
· Tennis
· Others (Soccer, Swimming, And Cycling)
Sports Technology Market Leading Companies
The players profiled in the report are Activision Blizzard, Apple, Cisco, CJ Corporation, Ericsson, Fitbit, Fujitsu, Garmin, IBM, LG, Modern Times Group, NEC, Oracle, Panasonic, Samsung, SAP, Sharp, Sony, and Tencent.
Sports Technology Market Regions
North America
· U.S.
· Canada
Europe
· U.K.
· Germany
· France
· Spain
· Rest of Europe
Latin America
· Brazil
· Mexico
· Rest of Latin America
Asia-Pacific
· China
· Japan
· India
· Australia
· South Korea
· Rest of Asia-Pacific
Middle East & Africa
· GCC
· South Africa
· Rest of Middle East & Africa