Anime Market Growth Opportunities and Forecast till 2032
CHAPTER 1. Industry Overview of Anime Market
1.1. Definition and Scope
1.1.1. Definition of Anime
1.1.2. Market Segmentation
1.1.3. Years Considered for the Study
1.1.4. Assumptions and Acronyms Used
1.1.4.1. Market Assumptions and Market Forecast
1.1.4.2. Acronyms Used in Global Anime Market
1.2. Summary
1.2.1. Executive Summary
1.2.2. Anime Market By Type
1.2.3. Anime Market By Regions
CHAPTER 2. Research Approach
2.1. Methodology
2.1.1. Research Programs
2.1.2. Market Size Estimation
2.1.3. Market Breakdown and Data Triangulation
2.2. Data Source
2.2.1. Secondary Sources
2.2.2. Primary Sources
CHAPTER 3. Market Dynamics And Competition Analysis
3.1. Market Drivers
3.1.1. Driver 1
3.1.2. Driver 2
3.2. Restraints and Challenges
3.2.1. Restraint 1
3.2.2. Restraint 2
3.3. Growth Opportunities
3.3.1. Opportunity 1
3.3.2. Opportunity 2
3.4. Porter’s Five Forces Analysis
3.4.1. Bargaining Power of Suppliers
3.4.2. Bargaining Power of Buyers
3.4.3. Threat of Substitute
3.4.4. Threat of New Entrants
3.4.5. Degree of Competition
3.5. Market Concentration Ratio and Market Maturity Analysis of Anime Market
3.5.1. Go To Market Strategy
3.5.1.1. Introduction
3.5.1.2. Growth
3.5.1.3. Maturity
3.5.1.4. Saturation
3.5.1.5. Possible Development
3.6. Technological Roadmap for Anime Market
3.7. Value Chain Analysis
3.7.1. List of Key Manufacturers
3.7.2. List of Customers
3.7.3. Level of Integration
3.8. Regulatory Compliance
3.9. Competitive Landscape, 2022
3.9.1. Player Positioning Analysis
3.9.2. Key Strategies Adopted By Leading Players
CHAPTER 4. Anime Market By Type
4.1. Introduction
4.2. Anime Market Revenue (USD Billion) By Type
4.2.1. Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
4.2.2. T.V.
4.2.2.1. T.V. Market Revenue (USD Billion) and Growth Rate (%), 2020-2032
4.2.3. Movie
4.2.3.1. Movie Market Revenue (USD Billion) and Growth Rate (%), 2020-2032
4.2.4. Video
4.2.4.1. Video Market Revenue (USD Billion) and Growth Rate (%), 2020-2032
4.2.5. Internet Distribution
4.2.5.1. Internet Distribution Market Revenue (USD Billion) and Growth Rate (%), 2020-2032
4.2.6. Merchandising
4.2.6.1. Merchandising Market Revenue (USD Billion) and Growth Rate (%), 2020-2032
4.2.7. Music
4.2.7.1. Music Market Revenue (USD Billion) and Growth Rate (%), 2020-2032
4.2.8. Pachinko
4.2.8.1. Pachinko Market Revenue (USD Billion) and Growth Rate (%), 2020-2032
4.2.9. Live Entertainment
4.2.9.1. Live Entertainment Market Revenue (USD Billion) and Growth Rate (%), 2020-2032
CHAPTER 5. North America Anime Market By Country
5.1. North America Anime Market Overview
5.2. U.S.
5.2.1. U.S. Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
5.3. Canada
5.3.1. Canada Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
5.4. North America PEST Analysis
CHAPTER 6. Europe Anime Market By Country
6.1. Europe Anime Market Overview
6.2. U.K.
6.2.1. U.K. Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
6.3. Germany
6.3.1. Germany Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
6.4. France
6.4.1. France Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
6.5. Spain
6.5.1. Spain Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
6.6. Rest of Europe
6.6.1. Rest of Europe Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
6.7. Europe PEST Analysis
CHAPTER 7. Asia Pacific Anime Market By Country
7.1. Asia Pacific Anime Market Overview
7.2. China
7.2.1. China Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
7.3. Japan
7.3.1. Japan Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
7.4. India
7.4.1. India Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
7.5. Australia
7.5.1. Australia Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
7.6. South Korea
7.6.1. South Korea Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
7.7. Rest of Asia-Pacific
7.7.1. Rest of Asia-Pacific Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
7.8. Asia Pacific PEST Analysis
CHAPTER 8. Latin America Anime Market By Country
8.1. Latin America Anime Market Overview
8.2. Brazil
8.2.1. Brazil Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
8.3. Mexico
8.3.1. Mexico Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
8.4. Rest of Latin America
8.4.1. Rest of Latin America Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
8.5. Latin America PEST Analysis
CHAPTER 9. Middle East & Africa Anime Market By Country
9.1. Middle East & Africa Anime Market Overview
9.2. GCC
9.2.1. GCC Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
9.3. South Africa
9.3.1. South Africa Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
9.4. Rest of Middle East & Africa
9.4.1. Rest of Middle East & Africa Anime Market Revenue (USD Billion) and Forecast By Type, 2020-2032
9.5. Middle East & Africa PEST Analysis
CHAPTER 10. Player Analysis Of Anime Market
10.1. Anime Market Company Share Analysis
10.2. Competition Matrix
10.2.1. Competitive Benchmarking of key players by price, presence, market share, and R&D investment
10.2.2. New Product Launches and Product Enhancements
10.2.3. Mergers And Acquisition In Global Anime Market
10.2.4. Partnership, Joint Ventures and Strategic Alliances/ Sales Agreements
CHAPTER 11. Company Profile
11.1. Bones Inc.
11.1.1. Company Snapshot
11.1.2. Business Overview
11.1.3. Financial Overview
11.1.3.1. Revenue (USD Billion), 2022
11.1.3.2. Bones Inc. 2022 Anime Business Regional Distribution
11.1.4. Product /Service and Specification
11.1.5. Recent Developments & Business Strategy
11.2. Toei Animation Co., Ltd
11.3. Sunrise Inc.
11.4. Studio Ghibli, Inc.
11.5. Pierrot Co., Ltd.
11.6. Production I.G, Inc.
11.7. P.A.Works, Inc.
11.8. Madhouse Inc.
11.9. Manglobe Inc.
11.10. Kyoto Animation Co., Ltd.